So I've been playing around with the Transhuman supplement for Eclipse Phase, on and off, and I noticed something recently about the first alternate 'faster/easier' character creation system.
Let me explain with details:
You have ten points to select packages that build up your character. So far, so good. Ten points is easily manageable.
Packages cost one point, three points or five points, with bigger packages providing more 'stuff'. So, a character made with ten 1 point packages would have a bunch of skills and not much else, a character with mostly 3 point packages would have some reputations and 'Moxie', or 'action points' in addition to skills, while a character with two five point packages would have some extra attribute points, reputation, moxie and skills.
You can't make character with two five point packages.
Why?
Because you need to have a background and a faction. Background makes sense, right? I mean, everyone has to have come from somewhere. Background happens to have five point packages.
Faction however?
Not everyone wants to be affiliated with the existing, highly politicized groups, much less define their character by that manner. Also: there are no five point options for Factions.
So you have to spend at least 1 point on your Faction, which means you can't define yourself as some unaffiliated Earth Survivor-Soldier, with two five point packages.
Now, there are three major 'groupings'... Background, Faction and Career. I challenge you to use blocks of 1, 3 and 5 to buy three packages and have it equal ten points!
Now, that's not a broken design system. That's how its supposed to work, since you've got other options, buying multiple careers and picking up a hobby package for one point (the hobby packages, however, are broken as written... as they didn't 'balance them' between their mandatory active and academic skills... which I won't go into in greater detail right now...).
Why am I talking about it?
Simple.
This is a prime example of game designers deliberately making a system work badly to accomplish their own personal, non-universal, design goals. They clearly don't want you to simply chose two five point packages to define your character, they want to make you make a more complex (by their standards) character, a more 'well rounded' character.
Note that they've got a track record of doing this, which I referenced when I mentioned the forced balance between academic and active skills.
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